Comment on Morons by Marlon
Nice! I’m the same way trying to balance life, and maintaining my career/ clients. How is your son by the way? Believe it or not I actually emailed Take 2 and asked about the Oni IP. Doubt I’ll even...
View ArticleComment on Morons by castano
Come on, if you search “knight vs samurai” you still get 700k+ hits, while “hamburgers shooting Americans” only returns this blog post.
View ArticleComment on Morons by admin
Well that was kind of my point: you need to include the quotation marks in the search for it to be meaningful…
View ArticleComment on Talk is cheap by Optimus
Well, I remember decals disappeared too in blood or duke (I have just tried eduke32 port, can’t find the old games in my HD). Anyway, this is also what I was always wondering about. Yeah, one could...
View ArticleComment on The early days (10/10) - Blood by Optimus
I truly enjoyed reading part of these series of articles. I’ve recently resurrected an old AtariST I haven’t touch for years because I had monochrome monitor only (not suitable for demos). Started...
View ArticleComment on In Time by Zack
Yeah, that is typical for the movie industry. For example, do you know that “Reservoir dogs” is a rip of from “City of Fire”. They call it inspiration, I call it stealing. That is my opinion.
View ArticleComment on A tribute to… by zer0nix
sir, i am in absolute awe of you. that you have done so much in your career, from procedural terrain generation to a reworking of oni… i’m almost speechless. almost. i’ve a few things to say. first of...
View ArticleComment on A tribute to… by zer0nix
ouch. i probably should have done some proofreading on that post… and i don’t know why the formatting was lost. regardless, i just found out that more than 1 person worked on konoko payne and wanted to...
View ArticleComment on In Time by NanoMeT
AHAH ! I saw In Time not long ago, and I knew I had read about that in some of our comics when we were young, but I couldn’t put a name on it, thanks for doing it ! BUT, I also remember reading about...
View ArticleComment on In Time by Buru David
Hey why you guys are gone and not making anymore mods for Oni?
View ArticleComment on In Time by Rares Enache
@Buru David: off-topic, but yeah! very good question! xD You might want to know that Pierre has a little baby now, so it’s useless to say that he’s not going to have much time for that many posts as in...
View ArticleComment on Restrict this by Stuart Harrison
“while( nb- )” - what the heck is that? Shouldn’t it be “while( nb– )”. Aside from that, a very interesting post! Of course, restricting “this” has the effect of restricting everything inside the class...
View ArticleComment on Restrict this by admin
Well you see what happened to your comment…. It looks like it’s WordPress trying to “correct” what it thinks is wrong… For the record, both the original code and your comment contains ‘while ( nb - - )’
View ArticleComment on Restrict this by Ofek Shilon
Nice! Feels more like a hack than proper engineering, but still very useful. Thanks for posting this!
View ArticleComment on Precomputed node sorting in BV-tree traversal by David Black
Nice! Although annoyingly obvious in hindsight:-)
View ArticleComment on Precomputed node sorting in BV-tree traversal by 1 værelses...
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View ArticleComment on Precomputed node sorting in BV-tree traversal by Dirk
I made similar observations, but only when using a decent tree builder with SAH as well. For each split I simply store the split axis (2 bits) in the node and then the traversal order is simply...
View ArticleComment on CUDA procedural terrain by David Black
Quick parts did you do with cues? I would guess just the fractal evaluation?
View ArticleComment on CUDA procedural terrain by David Black
Damn spelling correction…! You get the idea
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