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Comment on Morons by Marlon

Nice! I’m the same way trying to balance life, and maintaining my career/ clients. How is your son by the way? Believe it or not I actually emailed Take 2 and asked about the Oni IP. Doubt I’ll even...

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Comment on Morons by castano

Come on, if you search “knight vs samurai” you still get 700k+ hits, while “hamburgers shooting Americans” only returns this blog post.

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Comment on Morons by admin

Well that was kind of my point: you need to include the quotation marks in the search for it to be meaningful…

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Comment on Talk is cheap by Optimus

Well, I remember decals disappeared too in blood or duke (I have just tried eduke32 port, can’t find the old games in my HD). Anyway, this is also what I was always wondering about. Yeah, one could...

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Comment on The early days (10/10) - Blood by Optimus

I truly enjoyed reading part of these series of articles. I’ve recently resurrected an old AtariST I haven’t touch for years because I had monochrome monitor only (not suitable for demos). Started...

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Comment on In Time by Zack

Yeah, that is typical for the movie industry. For example, do you know that “Reservoir dogs” is a rip of from “City of Fire”. They call it inspiration, I call it stealing. That is my opinion.

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Comment on Simulationism by JC

Flynn! Am I still to create the perfect system?

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Comment on A tribute to… by zer0nix

sir, i am in absolute awe of you. that you have done so much in your career, from procedural terrain generation to a reworking of oni… i’m almost speechless. almost. i’ve a few things to say. first of...

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Comment on A tribute to… by zer0nix

ouch. i probably should have done some proofreading on that post… and i don’t know why the formatting was lost. regardless, i just found out that more than 1 person worked on konoko payne and wanted to...

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Comment on In Time by NanoMeT

AHAH ! I saw In Time not long ago, and I knew I had read about that in some of our comics when we were young, but I couldn’t put a name on it, thanks for doing it ! BUT, I also remember reading about...

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Comment on In Time by Buru David

Hey why you guys are gone and not making anymore mods for Oni?

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Comment on In Time by Rares Enache

@Buru David: off-topic, but yeah! very good question! xD You might want to know that Pierre has a little baby now, so it’s useless to say that he’s not going to have much time for that many posts as in...

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Comment on Restrict this by Stuart Harrison

“while( nb- )” - what the heck is that? Shouldn’t it be “while( nb– )”. Aside from that, a very interesting post! Of course, restricting “this” has the effect of restricting everything inside the class...

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Comment on Restrict this by admin

Well you see what happened to your comment…. It looks like it’s WordPress trying to “correct” what it thinks is wrong… For the record, both the original code and your comment contains ‘while ( nb - - )’

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Comment on Restrict this by Ofek Shilon

Nice! Feels more like a hack than proper engineering, but still very useful. Thanks for posting this!

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Comment on Precomputed node sorting in BV-tree traversal by David Black

Nice! Although annoyingly obvious in hindsight:-)

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Comment on Precomputed node sorting in BV-tree traversal by 1 værelses...

Verу shoгtly thіs ѕite will be famouѕ amіd all blоggіng peοрle, due to it’s nice articles or reviews

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Comment on Precomputed node sorting in BV-tree traversal by Dirk

I made similar observations, but only when using a decent tree builder with SAH as well. For each split I simply store the split axis (2 bits) in the node and then the traversal order is simply...

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Comment on CUDA procedural terrain by David Black

Quick parts did you do with cues? I would guess just the fractal evaluation?

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Comment on CUDA procedural terrain by David Black

Damn spelling correction…! You get the idea

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